a card game like UNO but yes (and singleplayer)


cards include:

-0 to 9
-red, green, yellow, blue
-wild, +2 and fire in the hole (green, only accepts green and no numbers)


click the deck card to get a random card

you can place cards on the cards that have the same number or color, wild/+2 allow all cards to be placed on it


thanks to NeuronBureau for inspiring me


made for the idea game jam 2024


(tip: if you've never played UNO i'd reccomend you play it first)

Development log

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(+1)

At first I was somewhat frustrated it was random, but then I realized that all you need to do is look for connectors between colors, at which point everything breaks down.

I have to say, I'm inspired.

Proud of you, theapplesguy2.

connectors between what

sir do you know UNO thats what it resembles for me

(+1)

Observations of the game:

  • The cards that arrive from the deck are random.
  • This means the colors are random.
  • This generally means you are going to get all four colors, eventually, if you keep clicking. This is especially true if you need to generate more cards.
  • Colors cannot go on each other without having a similar number.
  • But since each color can be stacked on top of itself, that means you only need to play, for example, 1 yellow card in order to play the rest of your yellow cards. This could be considered a strategy.
  • THEREFORE, most of the game, is waiting for the correct number that will allow you to stack one color on top of another.


Consequently, this means the baseline strategy to beat any level is as follows:

  • Get each color in its own pile.
  • If two colors have a matching number, let the number stick out to be easily found. For example, if you have a Yellow 2 and a Green 2, put these aside. These different-color-same-number pairs are what I am referring to as connectors.
  • The player does not need each color connector pair, but does need connectors for the "middle" colors. An example breakdown would be having Blue 3 and Green 3; Green 6 and Red 6; and Red 9 and Yellow 9. Blue only needs an "out," Yellow only needs an "in," but to connect the two colors, both Red and Green need both and in and an out.
  • Then, you play all of one associated color. Then play its "out."

Following the example from before (Blue 3 and Green 3; Green 6 and Red 6; and Red 9 and Yellow 9):

  • Play all of your Blue cards, except 3.
  • Play Blue 3.
  • Play Green 3.
  • Play all of your Green cards except Green 6.
  • Play Green 6.
  • Play Red 6.
  • Play all of your Red cards except Red 9.
  • Play Red 9.
  • Play Yellow 9.
  • Play all of your Yellow cards.
  • After playing your last Yello card, the game should be won.


The game design fascination I have, is that the random card generator practically guarantees that each "level" is beatable, because you only need to find the connectors between each color.


I apologize if I sounded obtuse and abstract in a previous comment.

good strat lol